This topic contains 29 replies, has 2 voices, and was last updated by Ian G. 1 year ago.
November 18, 2016 at 1:47 pm #10786
-1 per Secret in play?
What is this?!
If you received character cards in your Kickstarter package, you may have noticed that they look rather game-like—but they seem to be missing some things. Rules, for starters! How are you using your set? Have you come up with any game rules? What are you doing with the blank cards? We wanted to leave your imagination space to run with these, and we’d love to hear what you come up with!
November 21, 2016 at 7:15 pm #10821
I need to come up with a game for this! It looks like so much fun… I haven’t figured out what to do with them yet though…
November 21, 2016 at 7:57 pm #10827
I think the cards are really funny. I am working on a game still though.
December 5, 2016 at 6:27 pm #11027
As soon as SOMEONE finishes her schoolwork for the semester, I plan to talk to a friend and work on making a game. It will be fun. But not until after adequate learning has taken place.
May 9, 2017 at 2:24 am #13753
Soon. Almost there. Summer and reading and game invention and about a million other things that we won’t really have time to finish. It is going to be great. 🙂
December 5, 2016 at 6:37 pm #11028
I intend to help with that. Yup. I will likely be drawing food (both good and gross) and shinies for bribery purposes. Not sure what else I will be doing, but I can see from the cards that those things will be part of the game.
December 5, 2016 at 6:38 pm #11029
Oh, and secrets…not sure how to draw secrets yet, but I will come up with something.
February 2, 2017 at 9:10 pm #12061
I love RPG’s (Role Playing Games). To me, these cards scream RPG! Basically, the rules are in the mind of the players. Typically, one player is the “Game Master” (GM). The GM dictates a situation, like, if there’s three people playing, and we have characters of Nia and Janner, the GM might say something like “Ok, so you’re walking through Glipwood and you see three fangs stealing a horse. What do you do?” Then, the players are plunged into the world, the Narrator/GM describing each scene and acting enemies and minor characters, propelling the action forward, and the main characters responding to each situation.
I do this in a Lord of the Rings world with my friends often. It can be a lot of fun if you aren’t afraid to make stories, share a few laughs and awkward silences, and win and loose together, just like in any good cooperative game.
Oh! And I forgot to say you typically play with dice to make it more of a game. So, for example, “I am going to walk over and kick that fang in the shins.” So, then you’d roll a dice, after a low roll, something bad or neutral would happen. After a high roll, you get exactly what you wanted. If you try to sweet talk a strander, even a high roll probably won’t work. But, if you ask something like, the kicking the fang idea, a high roll would hurt him, whereas a low roll would just make him angry. The results are in the discretion of the Game Master, so, a good GM is like a rare jewel (Yes, jewel, pun intended).
February 2, 2017 at 9:11 pm #12062
And btw, beautifully well made cards for whoever did those! WOW!!! I gave a set to my friend, and he was so impressed!
May 5, 2017 at 11:48 am #13588
What does “gangliness” mean? And what characters come in the set? Do they have Gammon?
May 5, 2017 at 12:07 pm #13589
When someone is described as gangly it means they are tall and skinny and a little awkward. Like this part in On the Edge of the Dark Sea of Darkness:
It seemed to Janner that in the last few months he had lost control of his limbs; his fingers were longer, his feet were bigger, and his mother had recently said that he was all elbows and knees.
Gammon isn’t included in this set. These cards only have characters from the first book: The three kids, Nia, Podo, Nugget, Oskar, Slarb, Gnorm, Peet the Sock Man, and Yurgen.
May 5, 2017 at 4:22 pm #13597
i smelled the cards.
May 9, 2017 at 9:09 am #13763
Have any of you who like RPG played D&D? I have played once.
May 9, 2017 at 8:55 pm #13799
I haven’t been on here in forever, but then I noticed this post on my email feed that I commented on forever ago, but it was still linked. Yeah, I play some RPG’s (so, games similar to D&D). Most recently, I’ve played “The One Ring” which is an RPG based on Lord of the Rings. Have you heard of that? I’ve also made up a freestyle RPG based on Wingfeather saga. I even made up my own character cards before these were out so that my friends and I could play! It’s so much easier to play in a world that’s already been built than make your own sometimes.
Regardless, it’s just fun “being” someone else for a while. I’ve played the game most as two characters in the LOTR universe. One was a stoic Beorning and one was a silly hobbit. So, I like to be diverse in personality in gaming– it’s fun and kind of like drama or story telling that way– the wackier the more fun!!!
May 12, 2017 at 9:15 am #13888
Sadly I have not played or heard of the LOTR game until you just mentioned it. Also sadly I do not have ANY character cards so I cannot make up any games with them.
August 11, 2017 at 2:20 pm #16013
You could play a game where someone draws a card and whichever character they get they have to act out and portray. After everyone has drawn a card and has their character, they all just interact with each other as the character would.
I have played this numerous times using Star Wars and Lord Of The Rings cards. 🙂
August 11, 2017 at 10:28 pm #16017
Hmm. I had never really known anything about RPGs before (at least that kind of RPG). I had heard of “Dungeons and Dragons” but I didn’t know what it was. Now I want to do one! Aerwiar would be a perfect setting, I think. Does anyone have any other tips as to how to make/play one? As I understand it, it goes something like this:
-A world is either created or decided, along with the setting and so forth.
-Each player has a character, coming either from a purchased deck or being created by the player. That character has certain numbers of points regarding different aspects of their abilities that determine their strengths and weaknesses. (Any tips regarding how many points characters start with in the case that they are player created? Also, what different types of points should there be?)
-The players’ characters are placed in a scenario determined by the Game Master, who “makes up” the action and rules as the game progresses. They are, in effect, the storyteller.
-The characters then make decisions based on their abilities and role dice (or a die) to determine their success. The GM then continues the story based on the results. The process continues.
In an RPG, is there normally a goal to achieve that would end the game in a “win”, or does it just keep going until you fail?
I just might have to get these cards!
August 12, 2017 at 3:08 pm #16028
Reading the D&D basic rules and my mind is now spinning with the possibilities! Of course, if the game were based in Aerwiar, the races and classes you could be would be different. You could be a human, ridgerunner, maybe a troll or a good fang. A Narnia based game would also be fun, or one set in Shiloh (if any of you have read those books, you probably see what I mean. Different clans could have different abilities, and such.) OR you could even have a game based in Mossflower or Natalia and have different types of animals instead of races! I am quite excited.
April 30, 2018 at 7:46 pm #26305
Mossflower! I love Redwall. Matthias is the best.
April 30, 2018 at 7:50 pm #26306
I don’t even know where to get the cards. Could someone please tell me? They look really cool.
April 30, 2018 at 8:13 pm #26307
I just looked into it, and unfortunately I don’t think they’re available any more. Maybe they’ll come back??? They were on the Rabbit Room store when I got mine. I think they were leftovers from the kickstarter.
November 12, 2017 at 5:00 am #18430
Not to resurrect an old post, but I’ve been noodling over this some. I don’t know how to encompass everything on the character cards, but I it’s a great idea to play an RPG in Aerwiar. DIY Wingfeather Tales! The rules for D&D would require some adaptation, but if you go look up “Risus RPG” or “Freeform Universal RPG”, both could be run as-written and they’re free!
I have some ideas for a more structured take at this, but I’m putting them all in a document and I’ll make a new post.
February 6, 2018 at 12:15 am #21903
David, you are welcome to resurrect old posts! Sorry I haven’t checked in with you sooner, but I love this idea. I’ve not played either of the ones you mention being playable as-written. Have you had any other thoughts?
February 27, 2018 at 3:34 am #23099
No worries, Madame. 🙂 I’ve not had enough time to spend with this to get it where I want it to go. Several responsibilities have gobbled my free time. Price of being an adult, I suppose. I can share my preliminary notes, though, and I’d be happy to get some feedback:
1 Design Goals
1.1 Capture the feel
What are the essentials parts, the “bones” of a Wingfeather tale?
* Hope shining through a stormy night when you’ve lost sight of shore
* Redemption, often coupled with loss
* Discovery, both of the world and oneself
* Identity is made of one’s relationships as much as anything innate
* THAGS 🙂
* The Maker is good…
* …and the protagonists are doing their best, mostly
* No one (with a name) leaves the story without also leaving an imprint
How many of these can I stick into the mechanics of the game?
1.2 Be accessible enough for the whole family
* Use standard 6 sided dice
* No complicated math
* Not too many moving parts or things to keep track of
Is there a way to make the system “grow” with the players? Start off very simple and add richness/complication in steps.
2 Bases to work from
2.1 D&D – No
* No focus on character relationships (a little in 5e, but…)
* Needs special dice
* Too much adaptation needed, or you’ll just end up playing D&D
2.2 Fate – Maybe
* Flexible enough to work
* Requires special dice even RPG players often don’t have…
* …or reading d6s differently which would be confusing for younger players
* If you don’t mind marking on your dice, this could work
2.3 Risus – Nah
* Fairly easy to add rules to
* Big dice pools get awkward for small hands
* Would require too many rule additions, I think
2.4 Microscope – Nah
* No dice!
* You can certainly craft a compelling story with it…
* …but it’s light on the actual “playing a role” part of a role-playing
* Needs no adaptation, but also doesn’t quite fit what I want here
2.5 Freeform Universal – Maybe!
* Less simple than Risus…
* …but I think I can actually scale this one
* Comes with enough rules to get started
* Smaller dice pools
* A bit vague about things sometimes
* FU points let you reward capturing the feel
2.6 Homebrew system – Maybe
* Can get exactly the feel I want…
* …if I’ve got the skill to do so. 🙂
I’ve left off some of the less organized stuff. Critiques, questions, and comments welcome!
February 27, 2018 at 10:32 pm #23143
That’s a great start. You’ve captured the feel pretty well, I think! I’m not familiar with any of the systems you mention except D&D (our group started out with 3.5 and moved to Pathfinder when 4e came out; we’ve toyed with 5e and like it but have sunk too much money in books to switch). Our group is very character-centric, so the relationships between characters are fundamental and work well despite there being no explicit game mechanic to drive that. But regardless of the relational aspects you’re right that it’d take a lot of adaptation. Established races and character classes would have to go. Have you ever heard of World of Darkness? We played a one-shot adapted from that system once. It was very horror-themed and modern, but if you stripped away those aspects the mechanics might work.
I very much like the idea of making the system grow with the characters. Do you have any specific thoughts on that yet?
When we designed the cards we weren’t even thinking of an RPG, so this is exciting new territory for me. 🙂
February 27, 2018 at 3:35 am #23100
Hm…maybe I shouldn’t have used the code tags.
February 27, 2018 at 10:32 pm #23144
Would you like me to edit it?
February 28, 2018 at 8:32 am #23161
If you can edit it, sure!
The nice thing about almost all of the systems I mentioned is they’re available free or pay-what-you-want. Even D&D, actually. There’s a bunch of free clones of everything up to 4e, and WotC provides most of what you need for early 5e games as a free download. Microscope is the exception, but it’s a wonderful tool for building worlds and storylines. You can then take that shared history over to D&D or something. It’s only $10 for the PDF.
World of Darkness I have some experience with. It was actually my entry point into the hobby. I had some friends in high school that played Vampire, so I tried a few games with them. I didn’t care for the aesthetic, but the activity was fun. So, I found my way into toying with other systems. I’ve played dozens at this point. I feel like I could return to WoD at this point and have a good time, but I’d be tempted to make it more Dresden Files than The Crow or Twilight.
Back to the point, WoD gets away from my wanting to use standard d6s. My goal with that is low barriers to entry. I’m picturing a family of Wingfeather fans who’ve never even considered playing D&D, but they’ve got Monopoly or Farkle or something on the shelf. They can try it without buying anything. The “weird dice” are definitely part of the fun once you get into the hobby.
One other system I’ve considered is the system used for Dungeon World. It’s a design philosophy more than an actual game system, but it’s designed to get all the characters feeding off both each other and the world to make this storyline snowball effect. All the rolls are 2d6, too. There are two downsides, though: 1) The original game and some of the culture surrounding it are not family friendly by any means. There’s still a stigma surrounding tabletop RPGs, so I don’t want to give that any more fuel. 2) It can be hard to pick up and play, as the rules are not as “hard” as most other systems. They’re open to interpretation.
I need to sit down with the cards and actually look over the stats on them again. They may be at odds with the d6 goal.
As for the growing concept, this is a core concept for me. It would allow the game to be played with very young kids and grow with them. It would be the stages of character creation for more complex players, borrowing the “Character Creation IS Play” concept from Fate. It might also be a good way to organize the book. My current thought for the stages are something like this:
– Characters start with just a concept, and discussion of their relationships with each other and the world.
– Simple pass/fail roll system with a single die.
– As you discover “who the character wants to be”, you add a few stats.
– Here, we start to add modifiers or extra dice (depending on system).
– Relationships and drives come into play mechanically.
– Add skills and/or abilities.
– May be able to add special dice here.
– Game Master rules!
March 12, 2018 at 5:02 pm #23768
Yeah, sticking to d6s makes a lot of sense. I like your level progression ideas, too. Would advantage/disadvantage be a good concept to include in the ramp up from pass/fail to modifiers?
I brought this up in our gaming group on Saturday and someone mentioned Shadowrun, which uses opposed dice pools. It might be worth noting, too, that Pathfinder is getting a second edition (although the stigma you mentioned and the complexity level are both going to remain regardless of whatever changes they make).
We designed the cards with the idea that they would look like components to a real game system, but with pieces missing, and families could fill in the gaps using their own imaginations. Miss Linda and Miss Mary and I had always intended to work out a way to make the cards playable (adding actual Book cards, figuring out a system for food, etc.). One of the ideas I had in my head as we were working was the Pathfinder Chase cards—have you seen those? They’re not a full-fledged RPG but can act as a pretty simple standalone adventure, or can be incorporated into a larger story.
April 17, 2018 at 7:38 pm #25645
The Stein Throne Warden
I think I’m going to cut tokens from cardboard – then I’ll finish the rest. Secrets, for example, will probably be circular with a question mark on it. Books are definitely a dead giveaway in looks. I’m wondering what I’ll come up with! 🙂